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Crit chance or % dmg neck
Crit chance or % dmg neck












Better Criticals is a perk in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout: The Roleplaying Game.

  • Critical chance increases based on the number of Deluge Crest Water magic is amplified (Max: 5 / Can't be removed)ĭeluge Crest Water magic is amplified (Max: 5 / Can't be removed)ĥ% / 30% 5% chance of dealing 30% more damage.ġ0% / 30% 10% chance of dealing 30% more damage.ġ5% / 30% 15% chance of dealing 30% more damage.Ģ0% / 30% 20% chance of dealing 30% more damage.Ģ5% / 30% 25% chance of dealing 30% more damage. This is an overview article, listing content appearing across multiple games.
  • Im wondering if ill benefit more from dropping to about 400 crit damage but having that extra 20 holy.

    crit chance or % dmg neck

    Sleight of Hand 20 increased Physical Damage with One Handed Melee Weapons 8 increased. I currently have 49.50 crit chance and 500 crit damage with the neck having 96 crit damage on it. This build is a leech/impale/crit oriented two handed sword build. I have a choice of either crit damage or holy elemental damage. Chance to gain Deluge Crest Water magic is amplified (Max: 5 / Can't be removed) I have an ancient ammy that has strength, crit dmg, crit chance and a socket.Ģ-hit, 300% Water damage to a foe (Damage cap: ~320,000 per hit ~640,000 total) and remove 1 buff.Ĭonsume 1 Deluge Crest Water magic is amplified (Max: 5 / Can't be removed) Strength: 50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA Up Multiplier: Normal Duration: 4 turns Special buff. Restore an ally's HP (Healing cap: 2500) and grant Submerged Ouroboros ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) ⇧ Lvl 75 This skill is enhanced at level 75. (Consumes 5 Deluge Crest Water magic is amplified (Max: 5 / Can't be removed) The chance to critical strike can be viewed in the character pane under melee stats and is affected by agility, critical strike rating, and talents. Strength: 50% Duration: 3 turns, and 15% DMG Cap Up Maximum amount of DMG that can be dealt per hit is boosted Critical strike (often abbreviated as 'crit' or 'crit strike') refers to 100 bonus physical damage (twice your normal damage) that occurs as a result of an attack made with melee or ranged weapons. Strength: 1% of foe's max HP (Damage cap: 50,000) Duration: 3 turns, 50% Bonus Water DMG Deals bonus water DMG for one-foe one-ally attacks Duration: 3 turns, Keen Supplemental DMG to critical hits Strength: 100% chance of dealing 30% more damage.

    crit chance or % dmg neck

    ( When Cagliostro's Deluge Crest Water magic is amplified (Max: 5 / Can't be removed)Īll Water allies gain 100% / 30% Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMG Strength: 1% of enemy's max HP (Damage cap: 50,000) Duration: 3 turns, and Deluge Crest Water magic is amplified (Max: 5 / Can't be removed) Strength: 70% chance of dealing 30% more damage. ⇧ Lvl 55 This skill is enhanced at level 55.Īll Water allies gain 70% / 30% Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMG














    Crit chance or % dmg neck